Craft your legend.
Paint pixels on a live 3D model. Start from Steve, load a player skin, or let AI draft a character you can refine by hand.
DESIGN · CREATE · PLAY
A clean and minimal editor.
Paint straight onto the character, orbit for any angle, and keep layers, palette, undo, and preview within reach — nothing in your way.
- Paint directly on the 3D model
- Inner & outer skin layers
- Live UV map editing
- Undo, redo & autosave
- Shape, fill & eyedropper tools
- Import & export 64×64 PNG
Prompt it. Then refine it.
Need a better canvas than Steve to start with? Start with a prompt and let AI draft the skin. Get a fully editable base to start with — or use it as is.
Draft a complete skin first, then refine the pixels in the editor.
Or start with a player skin, then make it yours!
Type a Minecraft username, preview their public skin, and load it straight into the editor as your starting point.
Load a public Minecraft skin and turn it into a new version.
Two views. One skin.
Switch between painting directly on the 3D model or editing the raw UV map. Both views update the same 64x64 texture.
- Switch between 3D and UV instantly
- Every body part clearly marked
- Live pixel preview across both views
- Hover a pixel, see it on the map
Community gallery, coming soon.
Soon you'll browse skins made by the community — pick any one and remix it into your own.
Ship the studio. Then grow.
The first release stays anonymous, fast, and focused. Community features come after the editor is ready.
Smarter AI
More models to choose from — and AI that edits your existing skin, not just fresh drafts.
More tools
Gradients, more poses, mirror paint, custom palettes, and clone & stamp.
Phone & tablet
Full touch support and a mobile-first editor — paint and orbit by finger, anywhere.
Blocks & objects
Texture workflows that reach beyond player skins.
Accounts & community
Save your skins, profiles, sharing, and a community gallery — once the editor is durable.
Craft your legend.
Paint pixels on a live 3D model. Start from Steve, load a player skin, or let AI draft a character you can refine by hand.
Get startedA clean and minimal editor.
Paint straight onto the character, orbit for any angle, and keep layers, palette, undo, and preview within reach — nothing in your way.
Prompt it. Then refine it.
Need a better canvas than Steve to start with? Start with a prompt and let AI draft the skin. Get a fully editable base to start with — or use it as is.
Or start with a player skin, then make it yours!
Type a Minecraft username, preview their public skin, and load it straight into the editor as your starting point.
Two views. One skin.
Switch between painting directly on the 3D model or editing the raw UV map. Both views update the same 64x64 texture.
Community gallery, coming soon.
Soon you'll browse skins made by the community — pick any one and remix it into your own.
Ship the studio. Then grow.
The first release stays anonymous, fast, and focused. Community features come after the editor is ready.
Smarter AI
More models to choose from — and AI that edits your existing skin, not just fresh drafts.
More tools
Gradients, more poses, mirror paint, custom palettes, and clone & stamp.
Phone & tablet
Full touch support and a mobile-first editor — paint and orbit by finger, anywhere.
Blocks & objects
Texture workflows that reach beyond player skins.
Accounts & community
Save your skins, profiles, sharing, and a community gallery — once the editor is durable.
